#include "e2d/imgui/fui/Editor.h"
#include "e2d/core/fui/components.h"

using Editor = e2d::BasicEditor;

template<>
 bool Editor::Edit<e2d::ComboBox>(const std::string& l, e2d::ComboBox& e)
{
	int index = 0;

    
	return  false;
}